Sugimori Palettes: The DS-style 64圆4 Pokémon Sprite Resource.The DS-style 64圆4 Pokémon Sprite Resource.PRET for their astounding work with the decomps, a large reason Unbound is where it's at today.Achromatic for the CSS Template used as a base for this thread.Noodlewhiz for handling bug reports and his research into the correct mining implementation.Strudelmuffin for coming up with some great late-game puzzles.Gail for helping test the CFRU in its infancy and plenty of bug testing afterwards.Doctordoak for several balance suggestions and revamping almost all of the Battle Frontier spreads.Deneb and Elgathar for testing and helping create challenging teams.Patrickz for Frontier bug testing and AI suggestions.HnzMtthw for a great job bug testing and designing concept art.SevenK for always doing a great job tracking down bugs, being a huge asset in fixing them, and almost all of the custom shiny palettes.Fuji and Hillsy13 for great tileset and mapping work. U.Flame for the underwater tileset, as well as several tile and map improvements.Maria Panaiotti for the great redesign of the logo.CyanSMP64 for helping save ROM space and making the OST even higher quality.Rowyn Berlan, Jose Villanueva, Humanly, and Blanders for a huge chunk of the astounding OST.Pascal van den Bos for taking on the role of Sound Director and ensuring the Unbound OST was phenomenal from start to finish.Kwenio for several stellar character redesigns, including the main characters.Criminon for plenty of great sprites, UI designs, and pouring hours into the costume system.Nex for great sprites, great tiles, and the amazing title screen background.Lixdel for helping with a ton of stuff, including move animations, data insertion, and thorough bug testing.Theharth for many things such as testing, Trainer text, menial labour, and just being a good friend.Golche for sprite work, feedback, music, bug testing, and all around good work. With that being said, enjoy Pokemon Unbound! For a fair battling experience, I recommend this version over the main game's Insane difficulty - a difficulty designed around unfair challenges. If you enjoy battling, then you'll find no shortage of things to do with the over 100 different possible battle combinations. This version was created in the format of a mobile game meaning daily rewards, monthly distributions, and unlimited playtime. The second, known as the Battle Frontier Demo, showcases Unbound's battle engine by granting unrestricted access to the Battle Frontier.Once you clear the main campaign, there is also a significant amount of post-game content to enjoy for weeks to come. The first is the main game, a story-driven game with complex puzzles designed to test the limits of your patience and perseverance.There are now two fully-featured versions available: I began ROM Hacking seriously in 2016, and since then I've written various ASM routines, created the Dynamic Pokemon Expansion for FireRed, and created the Complete FireRed Upgrade alongside ghoulslash.Īfter much time, I am proud to announce that Pokemon Unbound is finally ready. Hello Pokécommunity, my name is Skeli and this is my one and only ROM Hack.
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